References

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Alm, A. (2009). Blogging for self-determination with L2 learner journals. In M. Thomas (Ed.), Handbook of research on Web 2.0 and second language learning (pp. 202-221). Hershey, PA: Information Science Reference

Amoia, M., Bretandiere, T., Denis, A., Gardent, C., Prez- Beltrachini, L. (2012) ‘A Serious Game for Second Language Acquisition in a Virtual Environment’. Journal on Systemics, Cybernetics and Informatics (JSCI) 10, 1, 24-34

Antenos-Conforti, E. (2009). Microblogging on Twitter: Social networking in intermediate Italian classes. In L. Lomicka & G. Lord (Eds.), The next generation: Social networking and online collaboration in foreign language learning (pp. 59-90). San Marcos, Texas: CALICO.Sun 2009

Arnold, N., Ducate, L., & Kost, C. (2009). Collaborative writing in wikis: Insights from culture projects in intermediate German classes. In L. Lomicka & G. Lord (Eds.), The next generation: Social networking and online collaboration in foreign language learning (pp. 115-144). San Marcos,Texas: CALICO

Auer, C. (2012), E-Learning Methodology in Austrian Adult Education based on English e-Grammar for adult ESL learners, In Proceedings of Future of Education 2012 Conference, available online at: http://www.pixel-online.net/ICT4LL2012/common/download/Paper_pdf/16-MEL01-FP-Auer-ICT2012.pdf

Awang, H. and Ramly, I., 2008. Creative Thinking Skill Approach Through Problem-Based Learning: Pedagogy and Practice in the Engineering Classroom. International Journal of Social Sciences, 3, 18-23

de Freitas, S., Savill-Smith, C., Attewell, J. (2006). Computer games and simulations for adult learning: case studies from practice. London. Learning and Skills Research Centre

de Freitas, S. (2006). ‘Learning in Immersive worlds: A review of gamebased learning', available at [1]

Felicia, P., 2009. Digital games in schools: A handbook for teachers, european Schoolnet, euN Partnership AiSbl: belgium. Available at: [2]

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: a research and practice model. Simulation & Gaming, 33(4), 441-467

Godwin-Jones R. (2005) "Skype and podcasting: disruptive technologies for language learning", Language Learning & Technology 9, 3: 9-12. Available online at: http://llt.msu.edu/vol9num3/emerging/default.html

Herrigton, J. and Oliver, R. (1995) Critical characteristics of situated learning: Implications for the instructional design of multimedia. In: ASCILITE 1995 Conference, 3 - 7 December 1995, University of Melbourne, Melbourne

Karastathi, S. (2013). Motivating Adult Learners, ELT Website at: http://www.eltnews.gr/teaching_resources/921-motivating-adult-learners?showall=1&limitstart=

Killroy, D.A (2004) ‘Problem-based learning’ available online at: http://emj.bmj.com/content/21/4/411.full.pdf

Knowles, M. S., Swanson, R. A., & Holton, E. F. III (2005). The adult learner: The definitive classic in adult education and human resource development (6th ed.). California: Elsevier Science and Technology Books

Kokkos, A (n.d) EKEPIS Guide for Adult Educators, Ekepis, National Accreditation Centre for Continuing Vocational Training)

Kokkos, A. (2008). Training the Adult Educators: An Evaluation. (in Greek). Athens: Hellenic Adult Education Association

Lave, J. and Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge:Cambridge University Press

Lave, J. (1988). Cognition in Practice: Mind, mathematics, and culture in everyday life. Cambridge, UK: Cambridge University Press

Pivec, M., Dziabenko, O., and Schinnerl, I. (2003), ‘Aspects of game based learning’. I-KNOW 03, the Third International Conference on Knowledge Management, Graz, Austria, 2-4 July, p.10

Prabhu, N. S. (1987), "Second Language Pedagogy". Oxford University Press

Raaum, O. and H. Torp. (2002)Labour market training in Norway - effect on earnings, Labour Economics, 9, 207-247

Ramirez, A. G. (1995), Creating contexts for second language acquisition: Theory and methods. New York: Longman

Richards, J.C. & Rodgers, T.S., (1986), Approaches and methods in language teaching: A description and analysis. Cambridge: Cambridge University Press

Robinson, P. (2001), Individual differences, cognitive abilities, aptitude complexes and learning conditions in second language acquisition. Second Language Research, 17, 368-

Rogers, A. (2002), Η Εκπαίδευση Ενηλίκων, Αθήνα: Μεταίχμιο. (in Greek)

Roschelle, J. (1995). Learning in Interactive Environments: Prior Knowledge and New Experience. _Public Institutions for Personal Learning: Establishing a Research Agenda_. John Falk and Lynn Dierking, Editors. Washington: American Association of Museums

Stein 1998 -Situated learning in Adult Education ERIC Digest http://www.andrews.edu/sed/leadership_dept/documents/context_based_adult_.pdf

Stone, b., 2008. Human Factors Guidelines for interactive 3D and Games-based training Systems Design. Available at: www.eece.bham.ac.uk/Default.aspx?tabid=154 [Accessed April 14, 2010]

Selinker, L. (1972), ‘Interlanguage’. IRAL 10/3 pp 209-231.Skinner (1957)

Skinner, B.F. (1957), Verbal Behavior. New York. Appleton-Century-Crofts. Slobin, D. (1977). Language Change in childhood and in history. In J. Macnamara (ed) Language learning and thought, 185-214. New York: Academic Press

Sharwood Smith, M. and Kellerman, E. (1986), “Crosslinguistic influence in second language: an introduction”. In Crosslinguistic Influence in Second Language Acquisition, E. Kellerman and M. Sharwood Smith (eds), 1-9. Oxford: Pergamon

Swain, M., (1985), "Communicative competence: Some roles of comprehensible input in its development", In S.M. Gass, & C.G. Madden, (eds.) Input in second language acquisition. Rowley, MA: Newbury House, pp. 235-53

Tusi, A., (1995), Introducing classroom interaction. London: Penguin

Ulicsak, M. and Wright, M. (2010). ‘Games in education: Serious Games’ [online] http://media.futurelab.org.uk/resources/documents/lit_reviews/Serious-Games_Review.pdf

Vygotsky, L., (1978), Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.Widdowson, H. G., (1989), "Knowledge of language and ability for use", Applied Linguistics 10: pp. 128-37

Wang, S. & Vasquez, C. (2012). Web2.0 and Second Language Learning: What Does the Research Tell Us? CALICO Journal, 29(3), 412-430

Wilkins D.A., (1972), The Linguistic and Situational Content of the Common Core in a unit/credit System. Ms. Strasbourg: Council of Europe

Willis, D. and Willis. J (1996), Consciousness-raising activities in the language classroom. In J. Willis and D. Willis (ed). Challenge and Change in Language Teaching. Oxford: Heinemann

Zyda, M. (2005), ‘From visual simulation to virtual reality to games,” Computer, vol. 38, no. 9, pp. 25-32

Zorko, V. (2009). Factors affecting the way students collaborate in a wiki for English language learning. Australasian Journal of Educational Technology, 25(5), 645-665

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