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Focus on the context
The context is another important dimension in deFreitas and Oliver (2006) framework. Factors related to the context (i.e the environment for game play, institutional policies, socio-political situations, technical facilities, classroom facilities) of the game will affect directly the way the game will be utilised. In example, a game that is supposed to be played in the classroom may not be employed meaningfully at home or outside the classroom (deFreitas and Oliver, 2006).
Apart from the physical context, the game itself immerses the user in a simulated or virtual context that foster different skill acquisition while concurrently raises player’s emotions.
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