Page 2.3
From SiLang Wiki
To propose end-to-end learning activities for deployment of the serious game as a complementary learning tool in the context of structured, professional language learning courses; activities will document learning objectives, concepts covered, use of the digital tools, and projects for classroom collaboration and will support language instructors To develop good practice recommendations targeting language instructors and addressing the integration of the proposed serious game and related situated learning methodologies into wider language learning activities
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