Difference between revisions of "Page 5.3.1"
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The learner is in the root of the game-play. Therefore, information regarding the profile of the learner can be a useful insight (deFreitas and Oliver, 2006). Demographics (age, gender, profession), academic background, learning level (i.e ICT skills, foreign language skills), culture, interests are all important aspects that can tell whether a game is appropriate for a learner or a group of learners (deFreitas and Oliver, 2006). | The learner is in the root of the game-play. Therefore, information regarding the profile of the learner can be a useful insight (deFreitas and Oliver, 2006). Demographics (age, gender, profession), academic background, learning level (i.e ICT skills, foreign language skills), culture, interests are all important aspects that can tell whether a game is appropriate for a learner or a group of learners (deFreitas and Oliver, 2006). | ||
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+ | Click [[Page 5.3|here]] to go back | ||
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+ | Click [[Main Page|here]] to go to the homepage |
Revision as of 16:18, 29 July 2013
Focus on the learner
The learner is in the root of the game-play. Therefore, information regarding the profile of the learner can be a useful insight (deFreitas and Oliver, 2006). Demographics (age, gender, profession), academic background, learning level (i.e ICT skills, foreign language skills), culture, interests are all important aspects that can tell whether a game is appropriate for a learner or a group of learners (deFreitas and Oliver, 2006).
Click here to go back
Click here to go to the homepage