Difference between revisions of "Page 8.2"

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===Serious Games in many domains ===
 
===Serious Games in many domains ===
  

Revision as of 17:32, 27 November 2013

Serious Games in many domains

There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).

Serious Games in Military sector Read more>>

Serious Games in the Health sector Read more>>

Serious Games for Business Training Read more>>

Serious Games for Political & Social Awareness Read more>>


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