Difference between revisions of "Page 8.2"
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===Serious Games in many domains === | ===Serious Games in many domains === | ||
Revision as of 17:32, 27 November 2013
Serious Games in many domains
There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).
Serious Games in Military sector Read more>>
Serious Games in the Health sector Read more>>
Serious Games for Business Training Read more>>
Serious Games for Political & Social Awareness Read more>>
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