Difference between revisions of "Page 8.2"

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Serious Games in the '''Health sector'''  [[Page 8.2.2|Read more>>]]
 
Serious Games in the '''Health sector'''  [[Page 8.2.2|Read more>>]]
  
Serious Games in '''Military sector'''  [[Page 8.2.1|Read more>>]]
+
Serious Games for '''Business Training '''  [[Page 8.2.3|Read more>>]]
  
Serious Games in the '''Health sector'''  [[Page 8.2.2|Read more>>]]
+
Serious Games for '''Political & Social Awareness'''  [[Page 8.2.4|Read more>>]]
  
  

Revision as of 17:13, 27 November 2013

Serious Games in many domains

There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).

Serious Games in Military sector Read more>>

Serious Games in the Health sector Read more>>

Serious Games for Business Training Read more>>

Serious Games for Political & Social Awareness Read more>>


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