Difference between revisions of "Page 8.2"
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+ | ===Serious Games in many domains === | ||
− | There is an increasing interest for serious games in | + | There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for '''simulation-based scenarios''', '''‘habituation,’''' and '''enculturation''' (Ulicsak and Wright, 2010, p.54). |
− | Serious Games in Military sector [[Page 8.2.1|Read more>>]] | + | Serious Games in '''Military sector''' [[Page 8.2.1|Read more>>]] |
− | Serious Games in the Health sector [[Page 8.2.2|Read more>>]] | + | Serious Games in the '''Health sector''' [[Page 8.2.2|Read more>>]] |
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+ | Serious Games in '''Military sector''' [[Page 8.2.1|Read more>>]] | ||
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+ | Serious Games in the '''Health sector''' [[Page 8.2.2|Read more>>]] | ||
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+ | Add your content! Contribute to the wikipage! | ||
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+ | ---- | ||
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+ | Click [[Page 8|here]] to go back | ||
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+ | Click [[Main Page|here]] to go to the homepage |
Revision as of 17:00, 27 November 2013
Serious Games in many domains
There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).
Serious Games in Military sector Read more>>
Serious Games in the Health sector Read more>>
Serious Games in Military sector Read more>>
Serious Games in the Health sector Read more>>
Add your content! Contribute to the wikipage!
Click here to go back
Click here to go to the homepage