Difference between revisions of "Page 8.2"

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(Created page with " There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ ...")
 
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There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).  
 
There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).  
  
Serious Games in Military sector [Page 8.2.1|Read more>>]
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Serious Games in Military sector [[Page 8.2.1|Read more>>]]
  
Serious Games in the Health sector. [Page 8.2.2|Read more>>]
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Serious Games in the Health sector [[Page 8.2.2|Read more>>]]

Revision as of 16:51, 27 November 2013

There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).

Serious Games in Military sector Read more>>

Serious Games in the Health sector Read more>>

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