Difference between revisions of "Page 8.2"
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There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54). | There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54). | ||
− | Serious Games in Military sector [Page 8.2.1|Read more>>] | + | Serious Games in Military sector [[Page 8.2.1|Read more>>]] |
− | Serious Games in the Health sector | + | Serious Games in the Health sector [[Page 8.2.2|Read more>>]] |
Revision as of 16:51, 27 November 2013
There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).
Serious Games in Military sector Read more>>
Serious Games in the Health sector Read more>>