Difference between revisions of "Page 8.1"
Line 10: | Line 10: | ||
==== Mystery of Nebra==== | ==== Mystery of Nebra==== | ||
The Goethe institute uses digital gaming approaches to promote language learning. For example, Adventure German - The Mystery of Nebra is a serious game developed by Goethe that exposes users to German language practice. The serious game is available on the web and as an ‘app’ for Android smartphones, iPhones and iPads | The Goethe institute uses digital gaming approaches to promote language learning. For example, Adventure German - The Mystery of Nebra is a serious game developed by Goethe that exposes users to German language practice. The serious game is available on the web and as an ‘app’ for Android smartphones, iPhones and iPads | ||
− | For more details : [http://www.goethe.de/lrn/duw/lad/enindex.htm | Mystery of Nebra] | + | For more details : [http://www.goethe.de/lrn/duw/lad/enindex.htm| Mystery of Nebra] |
==== Language Trap==== | ==== Language Trap==== |
Revision as of 16:38, 27 November 2013
Contents |
Serious games for language learning
Many researchers and practitioners in the field argue for the potential of serious games for language learning and teaching (Meyer and Sorensen, 2009; Johnson, 2010; Amoia et al, 2012). The realistic environment provided by serious games and the guaranteed access to authentic content can be used in an advantageous manner for addressing educational demands in the area of language learning. Recent studies argue in favour of ‘intrinsic serious game design’ for language learning that move beyond drill-and-error tasks and support ‘fruitful thinking, real language interaction and learner engagement’ (Meyer and Sorensen, 2009 p. ). Serious games are still not part of school practices but are gaining tremendous acceptance for use in informal educational settings.
Few examples:
Mystery of Nebra
The Goethe institute uses digital gaming approaches to promote language learning. For example, Adventure German - The Mystery of Nebra is a serious game developed by Goethe that exposes users to German language practice. The serious game is available on the web and as an ‘app’ for Android smartphones, iPhones and iPads For more details : Mystery of Nebra
Language Trap
With a focus on German language learning KDEG (Knowledge of Data Engineering Group) developed ‘Language Trap’, an interactive game with role-playing tasks. Language trap is designed to support students ‘in preparing for the Leaving Certificate German Oral Examinations’
For more details Language Trap
MiddWorld Online
MiddWorld Online is a 3D virtual game where users are invited to use language skills in a natural immersive environment. The game currently supports Spanish and French. Support of Chinese and Arabic is planned in future releases. The 3D foreign language learning game was developed by Muzzy Lane in collaboration with Middlebury Interactive Languages (MIL). The game introduces role-playing tasks in the form of missions. It is used as part of MIL's online world language courses (for more details please see ).
For more details MiddWorld Online