Difference between revisions of "Page 8.2.4"

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====References====
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Ulicsak, M. and Wright, M. (2010). ‘Games in education: Serious Games’. Available online [http://media.futurelab.org.uk/resources/documents/lit_reviews/Serious-Games_Review.pdf]

Latest revision as of 13:47, 28 November 2013

Contents

[edit] Serious games for raising public awareness?

Serious games do exist that are used to raise public awareness on issues that are not directly linked to formal or professional education, i.e socio-politics.

[edit] Force More Powerful

A Force More Powerful is such an example. In the context of this game users are taught ‘how to organise and to carry out a campaign of non-violent resistance’. Read more>>


[edit] Climate Challenge

Climate Challenge is an online sandbox game that falls into this category. The game aims at ‘engaging young professionals (20-35) in the realities of climate change and measures that can be taken to decrease carbon dioxide emissions’ (Ulishac and Wright, 2010, p.48). Climate Challenge was developed by Red Redemption and is promoted through BBC. Read more>>



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[edit] References

Ulicsak, M. and Wright, M. (2010). ‘Games in education: Serious Games’. Available online [1]

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