Difference between revisions of "Page 8.2"

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===Serious Games in many domains ===
  
There is an increasing interest for serious games in the military and in the health sectors; in both learners can benefit from simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).  
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There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for '''simulation-based scenarios''', '''‘habituation,’''' and '''enculturation''' (Ulicsak and Wright, 2010, p.54).  
  
Serious Games in Military sector [[Page 8.2.1|Read more>>]]
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Serious Games in '''Military sector'''  [[Page 8.2.1|Read more>>]]
  
Serious Games in the Health sector [[Page 8.2.2|Read more>>]]
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Serious Games in the '''Health sector'''  [[Page 8.2.2|Read more>>]]
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Serious Games in '''Military sector'''  [[Page 8.2.1|Read more>>]]
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Serious Games in the '''Health sector'''  [[Page 8.2.2|Read more>>]]
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Revision as of 17:00, 27 November 2013

Serious Games in many domains

There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).

Serious Games in Military sector Read more>>

Serious Games in the Health sector Read more>>

Serious Games in Military sector Read more>>

Serious Games in the Health sector Read more>>


Add your content! Contribute to the wikipage!



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