Difference between revisions of "Page 4.2.2"

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===New technologies ===
 
===New technologies ===
  
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Latest revision as of 18:20, 27 November 2013

[edit] New technologies

In relation to on the use of the new technologies, such asvirtual worlds, serious games, simulations, tangible interfaces, and more), it is essential to distinguish between professional skill development focused on educational uses of technology and training focused specifically on building digital competencies, such as building practical skills on using a particular software package or e-learning platform. Both are required for enabling trainers to cope with the challenges of their role. It is also a necessity to provide trainers with opportunities to access digital services for know-how exchange, exchange of experiences on cognitive issues, integration of technology, promotion of learner interaction, and more.




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