Difference between revisions of "Page 8.2"
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===Serious Games in many domains === | ===Serious Games in many domains === | ||
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Serious Games in the '''Health sector''' [[Page 8.2.2|Read more>>]] | Serious Games in the '''Health sector''' [[Page 8.2.2|Read more>>]] | ||
− | Serious Games | + | Serious Games for '''Business Training ''' [[Page 8.2.3|Read more>>]] |
− | Serious Games | + | Serious Games for '''Political & Social Awareness''' [[Page 8.2.4|Read more>>]] |
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Click [[Main Page|here]] to go to the homepage | Click [[Main Page|here]] to go to the homepage | ||
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+ | ====References==== | ||
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+ | Ulicsak, M. and Wright, M. (2010). ‘Games in education: Serious Games’. Available online [http://media.futurelab.org.uk/resources/documents/lit_reviews/Serious-Games_Review.pdf] |
Latest revision as of 13:42, 28 November 2013
[edit] Serious Games in many domains
There is an increasing interest for serious games in many domains/sectors mainly because they offer opportunities for simulation-based scenarios, ‘habituation,’ and enculturation (Ulicsak and Wright, 2010, p.54).
Serious Games in Military sector Read more>>
Serious Games in the Health sector Read more>>
Serious Games for Business Training Read more>>
Serious Games for Political & Social Awareness Read more>>
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[edit] References
Ulicsak, M. and Wright, M. (2010). ‘Games in education: Serious Games’. Available online [1]