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The framework integrates didactical approaches that combined enhance existing instructional practices through value adding educational benefits.  
 
The framework integrates didactical approaches that combined enhance existing instructional practices through value adding educational benefits.  
 
Three core learning approaches can be seen in the root of the siLang methodological framework: '''active learning''' and '''game- based approaches''' to learning and pedagogical inspirations from Brown, Collin and Duguid (1989) model for '''situated cognition'''. '''Role playing practices''', '''narrative immersion''' are also brought into focus within the prism of game-based learning concepts and approaches.
 
Three core learning approaches can be seen in the root of the siLang methodological framework: '''active learning''' and '''game- based approaches''' to learning and pedagogical inspirations from Brown, Collin and Duguid (1989) model for '''situated cognition'''. '''Role playing practices''', '''narrative immersion''' are also brought into focus within the prism of game-based learning concepts and approaches.
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Revision as of 10:10, 27 November 2013

siLang Methodological Framework

To ensure that outcomes meet the needs of the stakeholder professional, vocational, and academic communities, activities begin with the identification of learning requirements language and cultural skill development (see sections) which inform also the siLang methodological design. siLang develops a methodological framework that helps professionals, vocational workers, and higher education students build basic language skills fast and effectively aiming at use in a variety of cultural and linguistic environments for professional purposes.

The framework integrates didactical approaches that combined enhance existing instructional practices through value adding educational benefits. Three core learning approaches can be seen in the root of the siLang methodological framework: active learning and game- based approaches to learning and pedagogical inspirations from Brown, Collin and Duguid (1989) model for situated cognition. Role playing practices, narrative immersion are also brought into focus within the prism of game-based learning concepts and approaches.


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